| TIKI Engine and Tool Set
To build our games, we
have an efficient, powerful production pathway that automatically processes and prepares
assets for use by our flexible GBA and DS engine. This art pathway allows artists to use a broad
spectrum of both off-the-shelf and custom 2D and 3D art tools to create their artistic
visions and quickly get them in the game. Our engine is re-configurable and
supports all of the basic game styles: isometric, side-scrolling and pseudo 3D mode
7. It boasts a robust list of features, including:
Realistic 2D and 3D physics
and collisions
Animated and destructible background planes
Custom sprite VRAM management for sprites whose dimensions exceed GBA hardware
limitations
Dynamic background tile streaming for huge background maps and levels
Scaling
and transparency effects for both sprites and background planes
Particle effect system
Object-oriented instance management
GBA
link cable support for up to four simultaneous players in HEAD-to-HEAD and CO-OP modes
Taniko updates its technology and tools to the Nintendo DS.
Wireless multiplayer and vector
drawing added.
Wireless racing on BREW-enabled phones. Full game available
for demos.
NEW! SunPlus hardware SPG 200 game engine (JAKKS TV Games and
GameKey).
|